Frz::PS3FBSystem Class Reference

PS3 framebuffer graphics environment. More...

#include <frz_ps3fb.hpp>

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List of all members.

Public Member Functions

 PS3FBSystem (Script &s, FrameBuffer &_fb, Buttons &_b)
 Constructs a SDLSystem object.
int operator() ()
 Executes the animation.

Detailed Description

PS3 framebuffer graphics environment.

This is a graphics environment which uses the PS3 framebuffer for graphics output.

The environment adapts itself to the screen resolution.

The main loop of the animation system uses a Buttons derived object to test for the user exit of the animation: if the user presses the Esc key (using a Keyboard object) or the circle button (using a Joystick object) the loop exits.


Constructor & Destructor Documentation

Frz::PS3FBSystem::PS3FBSystem ( Script s,
FrameBuffer _fb,
Buttons _b 
)

Constructs a SDLSystem object.

Parameters:
s The animation script object.
_fb The current frame buffer.
_b A Keyboard or Joystick object, for main loop exit test.

Member Function Documentation

int Frz::PS3FBSystem::operator() (  )  [virtual]

Executes the animation.

The animation stops when the user presses the Esc key (using a Keyboard object) or the circle button (using a Joystick object).

Implements Frz::System.


The documentation for this class was generated from the following file:
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