PS3 framebuffer graphics environment. More...
#include <frz_ps3fb.hpp>


Public Member Functions | |
| PS3FBSystem (Script &s, FrameBuffer &_fb, Buttons &_b) | |
| Constructs a SDLSystem object. | |
| int | operator() () |
| Executes the animation. | |
PS3 framebuffer graphics environment.
This is a graphics environment which uses the PS3 framebuffer for graphics output.
The environment adapts itself to the screen resolution.
The main loop of the animation system uses a Buttons derived object to test for the user exit of the animation: if the user presses the Esc key (using a Keyboard object) or the circle button (using a Joystick object) the loop exits.
| Frz::PS3FBSystem::PS3FBSystem | ( | Script & | s, | |
| FrameBuffer & | _fb, | |||
| Buttons & | _b | |||
| ) |
| int Frz::PS3FBSystem::operator() | ( | ) | [virtual] |
Executes the animation.
The animation stops when the user presses the Esc key (using a Keyboard object) or the circle button (using a Joystick object).
Implements Frz::System.
1.6.3