Interface to the framebuffer. More...
#include <frz_ps3fb.hpp>
Public Member Functions | |
| FrameBuffer () | |
| Constructor. | |
| ~FrameBuffer () | |
| Destructor. | |
| void * | getFrameBuffer () |
| Returns the current off-screen framebuffer. | |
| void * | getOnScreenFrameBuffer () |
| Returns the currently visible framebuffer. | |
| void | flip () |
| Flips to the next off-screen frame. | |
| void | vsync () |
| Wait for vsync. | |
| void | initFPS () |
| Initialize the FPS counter. | |
| float | getFPS () |
| Returns the FPS rate to date. | |
| int | getFramecount () |
| Returns the framecount to date. | |
| uint32_t | getWidth () |
| Returns the screen width in pixels. | |
| uint32_t | getHeight () |
| Returns the screen height in pixels. | |
Interface to the framebuffer.
| Frz::FrameBuffer::FrameBuffer | ( | ) |
Constructor.
Sets the console to graphics mode, and deactivates the cursor.
1.6.3