| Frz::alignvec< type > | Memory-aligned resizable buffer |
| Frz::BMPSystem | Bitmap file generation graphics environment |
| Frz::Buttons | Base class for user input device |
| Frz::CellGfx | Cell Broadband Engine sybsystem class |
| Frz::FrameBuffer | Interface to the framebuffer |
| Frz::Joystick | PS3 controller input device |
| Frz::Keyboard | Keyboard input device |
| Frz::Object3d | A 3D object |
| Frz::Pixbuf | Pixel buffer manager class |
| Frz::Object3d::Poly | A 3D polygon |
| Frz::PS3FBSystem | PS3 framebuffer graphics environment |
| Frz::Scene | Base class for animated 3D scenes |
| Frz::Script | An animation manager |
| Frz::SDLSystem | SDL graphics environment |
| Frz::svertex | Short vertex class for normalized vectors |
| Frz::System | Animation system virtual class |
| Frz::trans | A structure for storing rotation and translation coefficients |
| Frz::Scene::Triangle | Container class for 3D triangle or quad polygon data |
| Frz::Object3d::Vertex | A 3D vertex |
| Frz::vertex | A 3D vertex |
1.6.3